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Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

admin by admin
May 25, 2020
in Tin Hot
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Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.

Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at “Lumen in the Land of Nanite” – a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.

Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.

Learn more at

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Comments 47

  1. Youmahmy says:
    2 years ago

    Reminds me of a future tomb raider game

    Reply
  2. Alex Lasslix says:
    2 years ago

    my computer even lagged the video, i can't even imagine running the whole thing

    Reply
  3. Amilio says:
    2 years ago

    mmmm triangles

    Reply
  4. Adam Bertsch says:
    2 years ago

    The environment looks so much more real than the character.

    Reply
  5. Tres Loco says:
    2 years ago

    I hope there is some push to expand actors/networking over multiple threads using a more data driven tick system, even if it's a separate actor interface library or api with limited functionality, anything to help manage race conditions. Just imagine being able to tick 16 or 32 actors at once.
    A big problem with games like Ark Survival was that they had to nerf the game to keep servers from lagging to hell or crashing, and have 150 player caps per map/zone.

    Reply
  6. Jordan Truitt says:
    2 years ago

    Great. Now put it in vr.

    Reply
  7. TheWalder says:
    2 years ago

    unreal engine 5 + AI + good automatic world genreation = our world

    Reply
  8. Scott Kane says:
    2 years ago

    Great stuff! well done for the technology!

    Reply
  9. Таня аа лрлплщпмддмдпддпдри Ланская says:
    2 years ago

    Хорошая попытка

    Reply
  10. Сергей Елизаров says:
    2 years ago

    О чём балаболят? Не умеете общаться на языке Пушкина, незачем в ифир выходить.
    Это я так по приколу написал, а то все на иноземном пишут.

    Reply
  11. Chris Santiago says:
    2 years ago

    Quarantine got me watching StarGate and I end up seeing a StarGate in Unreal Engine 5. It's fate!

    Reply
  12. 猫神様 says:
    2 years ago

    amazing

    Reply
  13. Pixii says:
    2 years ago

    The best looking thing is the Epic Hames sign in the beginning 😛

    Reply
  14. Vasto Lorde says:
    2 years ago

    More realistic than real life

    Reply
  15. Vasto Lorde says:
    2 years ago

    Now give it VR

    Reply
  16. Stefan Friedel says:
    2 years ago

    48 yo dude: ordered onesy & mask so I can hit gaming conventions after Covid

    Reply
  17. Gunnberg85 says:
    2 years ago

    Well done. I hope there's more emphasis on graphical quality in the coming years over raw pixel count. Let the hardware catch up a bit in that department.

    Reply
  18. David Wilson says:
    2 years ago

    That game looks boring

    Reply
  19. Alois Urugen says:
    2 years ago

    i hate your net launcher so much, SO MUCH!!!

    Reply
  20. Ivan says:
    2 years ago

    So what's the catch?

    Reply
  21. Dilios Spartanetz says:
    2 years ago

    Bring back Paragon using the new Unreal Engine and i might be interested

    Reply
  22. 100PercentCori says:
    2 years ago

    Looking at the UE4 and UE5 demos back to back… If someone told me Nanite was running on UE4 I would have believed them.

    Reply
  23. Yash Shah says:
    2 years ago

    motherfukr that sound!!

    Reply
  24. Netbase2000 says:
    2 years ago

    Hello directors, Hello Unreal Engine team,
    Your engine is horribly optimized. Your 5000$ Maschine you're doing your stuff with is not the reality. Do something against the HORRIBLE performance with UE5 please.
    Thanks.

    Reply
  25. Sandro Cajic says:
    2 years ago

    Triangles……. Ilumminati confirmed !

    Reply
  26. Tyler Branson says:
    2 years ago

    I just have one question: will objects still end up going through each other?

    Reply
  27. Javad Rezaii says:
    2 years ago

    what kinda graphic card will handel all this !?

    Reply
  28. Kshitij Pingle says:
    2 years ago

    oh damn i can see the next level future of gaming

    Reply
  29. Annizak Deveat says:
    2 years ago

    Thanks for the kids who always buy v bucks

    Reply
  30. Tang A-lang says:
    2 years ago

    Imagine if they had unveiled this demo during the Mark Cerny PS5 deep dive presentation? The internet would've had a meltdown!

    Reply
  31. Mugsy742 says:
    2 years ago

    can get hundreds of billions of triangles but years later still can't figure out how to make the epic games launcher run smoothly when you own too many assets

    Reply
  32. nope not me says:
    2 years ago

    adult children …

    Reply
  33. Falk says:
    2 years ago

    Looks amazing. But what I don't like about the sound is the extreme panning. Some of the effects are mixed just on one side of the headphones, which doesn't make any sense.

    Reply
  34. Falk says:
    2 years ago

    Looks amazing. But what I don't like about the sound is the extreme panning. Some of the effects are mixed just on one side of the headphones, which doesn't make any sense.

    Reply
  35. christopher Katranas says:
    2 years ago

    Unreal really living up to the name

    Reply
  36. saharo says:
    2 years ago

    Waiting Unreal 27 to have all that effort put into rendering something different than a super-hot, fresh out of the make-up artist female character.

    Reply
  37. QWERTY RECORDS says:
    2 years ago

    I don't believe that all of this is a realtime processing
    I just don't

    Reply
  38. Justin Mason says:
    2 years ago

    EA and Ubisoft get ahold of this, they’ll still manage a way to make it look shitty and not work.

    Reply
  39. HWL says:
    2 years ago

    that's a lot of triangbles

    illuminati confurmzed

    Reply
  40. LlamaSpeed says:
    2 years ago

    Anyone know what the music is in the end? god damn

    Reply
  41. fhoplist says:
    2 years ago

    For 3D modelers this is a very interesting plot twist!

    Reply
  42. Kevin Stober says:
    2 years ago

    I see Sweetness on the horizon ………Awesome Graphics

    Reply
  43. Alvaro says:
    2 years ago

    5:55 100 high poly of the same model. And how about 100 different high poly models?

    Reply
  44. Waerte says:
    2 years ago

    It looks like a WILD LIFE game.
    I advise everyone to check out xD

    Reply
  45. Juan Ríos says:
    2 years ago

    these games will not have the weight in terabytes.

    these games will now be in perabytes my friend.

    Reply
  46. Jonathan Cruz says:
    2 years ago

    ehhh my PC been doing that already

    Reply
  47. caden3ds says:
    2 years ago

    gpu cries

    Reply

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